
AI Technical Animator
- Dublin
- Permanent
- Full-time
A deep understanding of rigging is essential-not only to collaborate with dedicated riggers, but also to contribute to the design and review of control systems, deformation setups, and the overall character pipeline. While not solely a rigging role, you'll be actively involved in ensuring rigs support systemic and intelligent behaviors and may contribute directly where needed.Responsibilities:
- Design and maintain scalable, real-time animation systems that integrate with AI behaviors and procedural motion.
- Collaborate closely with AI engineers and gameplay developers to create adaptive, systemic character performances.
- Support rigging workflows, including the design and review of skeletal structures, facial systems, and deformation strategies.
- Build tools (in Python or MEL) that support animation retargeting, pose libraries, motion blending, or state-driven animation logic.
- Prototype and implement motion matching, IK solvers, and procedural animation techniques that support gameplay responsiveness and realism.
- Ensure clean integration and optimization of animation assets in engine (preferably Unreal).
- Help define and enforce animation quality and performance standards across the pipeline.
- Experience in technical animation on at least one shipped AAA title (or equivalent complex real-time project).
- Expert-level skills in Maya (required) for animation, rig review, and technical workflows.
- Solid scripting experience in Python for automation and tool creation.
- Deep understanding of rigging systems, character setup, and skinning best practices.
- Strong knowledge of animation systems and runtime behaviors (blend trees, IK, state machines, Control Rig, etc.).
- Comfortable in discussions with rigging and animation teams and aligning rigging outputs with gameplay and AI needs.
- Experience with MotionBuilder for mocap processing (not required).
- Familiarity with Unreal Engine Control Rig and Sequencer.
- Exposure to motion matching, neural animation systems (e.g., DeepMimic, Phase-Functioned Neural Networks), or procedural animation.
- Background or interest in machine learning, behavior systems, or character AI.